my 1st post here
here's my WIP in the last a week, learning Zbrush while sharpening my skill in likeness.
i created the head using dynamesh, and moved to 3ds max to refine the topology and sent it back to zbrush.
the base mesh for the rest of the body and costume in 3ds max, and sent it to zbrush for detailing.
I really hope that I can learn something new from you guys, so constructive feedback is much appreciated