I wanted to learn more about painting and 3dCoat, so I am working on a low poly model of Rita Repulsa from the 2017 Power Rangers movie. If you haven't seen her, here it is some images i could find:
The model ended up with less than 3k. Model was made on 3ds Max and the uvs and painting on 3dCoat. I separated the uvs in 2 1024x1024 maps.
I first draw all the lines i could see on the pictures. It took me a long time, cause the costume is not symmetrical and i couldn't find an image of her leg from the left view
After that i separated the color areas in different layers
Tired from the linework i painted some shadows and highlights on her face. It's not finished, just the volumes, without lips and eyelids colors. This is in flat shade view with occlusion layer.
I did a quick test with normal and gloss layers to decide if i was going to use them or hand paint the lights. I didn't like it.
So i started painting the volumes with an overlay layer with white brush, as i saw here.
This is the first layer of white, to get the overall volume. I will add another one with the highlights.
I used stencils to add a little texture and some color variations.
First layer of light:
Second layer of light:
First layer of highlights:
Second layer of highlights:
Added some texture on the cloth part of the costume (darker parts):
And some shadow/lights:
Texture to the rope:
And lights to the rope:
Costume is ok for now, it's time for some light/shadows on the skin:
I liked the boots, i was really happy with what i could accomplish
(remember it's 2 textures of 1024...)
The diffuse textures:
That's all for now. The next ones are nails, hair and face. Please, please give me your opinions and suggestions, i'm doing it to learn. Thanks!