[Work in progress] UBIK

Hello folks !

I return with a new WIP on a Sci-fi theme this time.

I wanted to make a Science-fiction scene, and as I always wanted to illustrate a scene from my favorite sci-fi novel ; UBIK by Philip K. Dick, I finally decided myself and I have chosen to make the character of Ella Runciter in a state of “Half-life” in her cold-pac, a cryogenic coffin.

For the moment I don’t know if I’ll just make that character in her cryogenic chamber or if I’ll make all the scene, as it happens also her husband who visit her to have her assistance about an important subject and the room of the beloved brethren moratorium where the scene take place.

In this thread I’ll post the work in progress of this project and I hope you’ll enjoy that. Don’t hesitate to criticize my work, that’s why I post the WIP :wink:

Software that I’ll used : Blender, Gimp (and probably Inkscape and Krita).

Well, here the first WIP of Ella Runciter :

K.

1 Like

very clean lines!! will be an interesting thread to follow.
am a PKDick fan myself :slight_smile:

1 Like

Thank you ^^).

I’ve started to do the cold-pac for which I was freely inspired of the Egyptian sarcophagus. I’ve found the parallel interesting. For the moment, the cryogenic coffin is in the horizontal position, much easy for me to work, but in the novel it was written that she is standing in it, so I can assume that the cold-pac is vertical. In my version, it will be semi-vertical probably on a pedestal which will be able to rotate on several axes.

Anyway, here’s a little work in progress :

K.

4 Likes

reminds me more on the 5th element somehow. Then again i never did read UBIK.
looks quite nice so far, but why is the neck going up? seems rather uncomfortable to rest for a long time.

1 Like

Thanks @dark_minaz ^^)

Well, I’ll not spoil the novel because it is in the beginning of the story, and because it’s mainly a background, but the girl in that cold-pac is deceased, so the position of the neck, and of the body is not important, she feels nothing. In fact in the novel, the living can speak with the dead who are in that cold-pac, during a limited time. They are in state of “half-life” and sometime the living wake up the dead, but each reawakening brings the deaceased to a definitive end.

I explain very badly > < ’

ah, so more like a sort of futuristic coffin for the dead, alright that makes sense then.

1 Like

I like the coffin design. Sleek but still feels functional :smile:

1 Like

I wanted to do something which look like functional and plausible so thank you @nomadking :smile:.

1 Like

I agree with @nomadking. Great Design.

The coffin seems a little low poly. Is this going to be a real-time scene?

And it’s great to see another Open Source user on Sketchfab! :wink:

1 Like

looks great, have you done glass objects in sketchfab before? they act a bit weird sometimes… if the thickness isnt right etc… run some tests

1 Like

Thank you @Regus_M :slight_smile: In fact I’ll make two versions, a low-poly version that I’ll post on Sketchfab for which I’ll bake all the lighting on the textures, and a precalculated version in high-poly.

Thanks @chaitanyak , yep I’ve already made glasses objects before like in my retro-futuristic Hovercar :

But I wasn’t very satisfy with the results, so I I’ll do some tests, especially I wanted to make ice crystals on the glass inside the coffin (anyway I must find a way to do that ^^).

2 Likes

2 glass layers one for the ice ice time and one for the glass effect. would be my way to go, but if you find a better way post it :stuck_out_tongue: not quite happy with any glass i made so far. I stick to the mia material way to often :frowning:

2 Likes

Good idea @dark_minaz, I’ll try that. ^^) And if I find another way to do it, I’ll do not hesitate to share it.

The following of my work in progress, I’ve begun to make the pedestal of the cold-pac :

1 Like

Looks very fantastic, great work

1 Like

Looks great standing up. I think there’s an opportunity for more detailed ‘tech’ around the base/back of the stand to give it more functional weight without messing with the super clean pod itself. But that’s just probably personal preference :wink:

1 Like

Thank you @pavelnoskov and @nomadking ! ^^)

@nomadking , I’ve planned to make more tech details ^^) (cables to power the pod, computer, control instruments, etc.) :smile: , although I’ve begun to do some of that things :

Is that kind of tech things you’ve thought ?

It’s a great start, but I think you could do more without losing the overall clean look of the piece. Here’s a couple of examples:

http://www.prometheus2-movie.com/media/concept_95.jpg

http://www.prometheus2-movie.com/media/concept_181.jpg

Both have quite sleek pods with a nice balance of extra details to do with the mechanical movement of the pod and the life support / power functions.

I do love the control console though, that’s a great touch!

1 Like

Okay I see ^^). Thanks ! I don’t know if I’ve the level, but it could be a good challenge, I’ll try to do that kind of details.

1 Like

Well, I’ve try to make some tech details and I’m pretty satisfied with the result so I think I’ll continue on that way :

What do you think ?

4 Likes