Y Axis Orientation for Normal Mapping?

(Simon Kratz) #1

Hey guys,

I just wondered what's the correct orientation for the Y axis if I bake a normal map and want to use it in Sketchfab for correct lighting. As far as I know most game engines (like Unity and Unreal) use negative Y (or "-Y", pointing downwards).

Since you guys added this awesome new lighting feature I'm curious to test it out! Just want to make sure my normal maps translate propelry smile

Thx in advance

(Stephomi) #2

We added an option to invert the Y for normalmaps, in the editor.
It should be live by monday smile .

(Simon Kratz) #3

Wow you guys work fast! xD
Thanks, I'll check it out when it's live smile